Technological Control/Manipulation 9. Technology is a very wide category. Not to be confused with Mechanical Manipulation. May be left powerless away from modern society. One can even psychically channel their perception or consciousness through electronic media, at will.

If the complication is stepped up beyond D12 and the target is “stressed out” then your effect is total. who are theoretically capable of this superhuman feature or ability - but whom have neither made regular use, nor provided a notable example, of this extraordinary or supernatural feat - are not listed here.

Wi-fi connections and computer networks are available to the technopath's mind, such that they can sense the very makeup of a machine (or any variations or deviations therein) and their will can potentially bypass, override or rewrite coding to suit most any whim. Technopathy Technopathy is the power to interface with computers, or computerized networks, such as the internet.

Marvel Comics. A variation of Electricity Manipulation, they control specific electrons and instructs them which items to engage or disengage and may be able to use the electric impulses to gently control smaller metal parts. As such, their power is primarily (if not exclusively) focused on electronic devices, w/ little to no regard to analogue devices.

Comics Events Games Movies TV Characters. The two were able to disable her Sentinel programming and restore her mind, but the technological modifications to her body remained. J.A.R.V.I.S./Just A Rather Very Intelligent System (, Chris Bradley ("X-Men Origins: Wolverine"), I.R.I.S Neo (Ejen Ali the movie misi:neo).

And a Technopath's connection to technology may vary from user to user. Edit. The user can perceive, understand, control and generate electronic, and digital transmissions without accessing standard sources of communication, either trough being outfitted with appropriate technology themselves, or psychic ability. Mechanical Manipulation 6. Electronic Manipulation 3. Category page. Trending pages. Take your favorite fandoms with you and never miss a beat. Trigger computers/appliances or anything with an attachable cord or inserted batteries. User can control the flow of intricate machinery, and assemble or disengage their programming at will and operate most technology at distance.

Sub-power of Science Manipulation. Nathan (Charles Christopher Dayspring Askani'son) Summers. telephone wires, electric cars, kitchen appliances). Also, many people in the developed world agree that forks and spoons are some version of technology, yet not all technopaths can read psychic imprints off cutlery (and any ability to affect the movement or function of such a simple tool would lie beyond the scope of this ability). User can create, shape and manipulate technology and technological constructs, computers, robots, hardware and other devices that can be termed as "technology." Technopathy 11. Usually requires close proximity to the object being manipulated. Naturally, either the direct or metaphysical variants of Technopathy still have a limitation that a Technopath must have "their" version of technology in reach of their psychic radius, before they can be considered effective in any way.

Technopathy. List of Supernatural Powers and Abilities. The user may also only levitate machines/technology. Marvel Heroic Roleplaying Wiki is a FANDOM Games Community. magical spells, advanced technology, genetic engineering, etc.) So, perhaps a technopath may come from a culture whose belief system claims that magic (or some phenomenon perceived as magic) is a necessary component to any working machine. The offspring of Scott Summers and Madelyne Pryor… In these cases, the Technopath may have a more passive connection, only capable of perceiving information about them or through them (similar to Psychometry or traditional Mind Reading) rather than actually controlling the machine's actions, which would border on Technokinesis). The twins ended up occupying the same body in one of the weirdest ways you can imagine. RELATED: 10 Marvel Villains That Would Never Be Made Today The user is in essence a living wireless hub/computer. Must be a defining trait - Characters with access to vast powers (i.e. Cyberkinesis 2. Take your favorite fandoms with you and never miss a beat. History Talk (0) Characters able to interface with and control technology.

Spider-Man (Iconic, Classic Uniform, Alternate Take), https://marvelheroicrp.fandom.com/wiki/Technopathy?oldid=14019. The user can perceive, understand, control and generate electronic, and digital transmissions without accessing standard sources of communication, either trough being outfitted with appropriate technology themselves, or psychic ability.

Non-magical machines (or machines that 'appear' mundane) could not be accessed by such a Technopath. Mechanokinesis 7. Furthermore, one can psychically activate and/or deactivate power for electronic devices, at will. Another villain with a short life span was comprised of a brother and sister. To directly cause physical stress to a computer system use Electromagnetic Blast instead. Uh-oh.) Can’t control purely mechanical objects which possess no electronic or ferrous components. Rather than merely the sending and receiving of electronic signals, technology is also understood to have nuts, bolts, gears, wires and more. Hubs. Heroes. Though, a more metaphysical Technopath may derive power from a broader definition of technology. The user can manipulate the binary visible computer information known as data allowing them to collect information and do amazing things to or inside computers such as hacking and manipulating computer programs. This is the ability to psychically perceive and interface with technology. 1. The ability to manipulate technology. The Technopathy power is used to create complications on its targets. Karima later resurfaced on the decimated mutant homeland of Genosha, where she encountered Charles Xavier and Magneto. Machine Manipulation 5. Some can psychically interface and interact w/ electrical connections made throughout a device. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data. Marvel Database. Add new page. Karima stayed on the island with the others, work…

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