Instead, you can store this data in the same format and structure that you received it in, Like most things, it depends. Config/scripts/xml (some human readable format) as textfiles (just like sourcecode), Parser/validator that runs through new scripts and checkes they are following rules. Similar text-based formats like JSON or config files would have similar benefits. JSON is lightweight than XML and would take fewer resources(network and storage). It will have the same problems as XML, redundancy, and deep nesting. The map is similar to key/value pairs and is useful when interpretation and predictability are needed. XML files are harder for users to edit than you may think. There are some good reasons for using JSON over XML & vice versa. Do I expect this information to significantly changed or modified ever? lost in the conversion from XML to FI What kind of help do I have? With Unity you can turn these into ScriptableObjects. To learn more, see our tips on writing great answers. CCP, as a counter example, uses a central editing database that all designers connect to. Couchdb will take care of replicating your (multiple) user's data more or less painlessly. Especially if the application is containerized, the architecture becomes complicated. The table format is nice. The data structure looks something like this: Which of the following would be best for loading this data into the app: JSON, XML, or SQLite? Thanks for contributing an answer to Stack Overflow! Once you determine what you want to optimize: whether it is on adding metadata, fast updates, fast querying, ease of storage, fast retrieval of subject files, etc. While the original That's an excellent point. Choose wisely between JSON & XML. PSO. That's why he should use a database instead. It boils down to what you need and understanding what the technical trade-offs are, Looking backwards, JSON column’s flexibility has allowed us to get something out of the door and iterate fairly quickly, However, over a period of time as the team size grows, the JSON fields became junk drawers for little piece of this and that where there are no consistency, validation or integrity between information. it will also incorporate into your source in the same manner as SQLlite does. No. JSON is a better data exchange format. Consider also YAML, and sometimes a mixed approach. If yes: choose SQLite because it could store many records, in an efficient way. How would that help? LightDM: how to distinguish users with the same name? Proponents of XML have created a series of data formats that can be used to easily exchange and validate data across disparate systems. It's fairly easy to export a database into XML too. Company just prohibited Scrum swarming pattern for developers. I would suggest that you evaluate the following: a) how are you going to store the data: single file vs multiple files(for example by subject), b) are you going to be doing updates on the strings or just appending(SQL will be better suited for updates but if it just reading data after a batch processing flat files might be better suited), c) How complex are the queries that you want to implement.XML and SQL are better suited for queries that might try to address metadata (date stored, original location address, etc.) As simple as that. You can point a worker with limited software engineering experience to update these files; they're just files in a folder presented in a human readable format... its extremely simple to do. By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy. Storing Type/Game Data Within A Unity 3D Game Using An Offline Flatfile Database. JSON vs XML - Difference between JSON and XML XML is an abbreviation for Extensible Markup Language and was developed by the World Wide Web Consortium. Would it be better to use XML/JSON/Text or a database to store game content? If you use couchdb you will essentially be saving everything as a JSON structure. CSV: Simple. Create a PHP server side script (This will connect to the MySQL table, receive data from a Unity script (step 3), and query the database (the examples given are either inserting data or selecting)), Create the Unity Controller Script (This will connect to the PHP script created in step 2). formatting is lost, no information is MathJax reference. then you can decide the tradeoffs with other less important goals. I've made mobile games where we store the game data online in an SQL database. Especially if you want to show these information inside a kind of list-view. I'm leaning towards the DB, but I want to know if there are hidden pitfalls or real strong advantages to text files. You have a fixed set of information with a simple structure that you wish to deliver to clients. I've made mobile games where we store the game data online in an SQL database.
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